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Variants

Joker Joker Deuce Spades

Joker Joker Deuce Spades uses both jokers and the deuce of spades as top trumps. Deck setup, the full trump order, rebidding your hand, and why nil gets rare.

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Joker Joker Deuce is Spades with a new top to the trump suit: two jokers go into the deck and the deuce of spades is promoted above the ace, while two agreed cards come out so the deck stays at fifty-two. Its sibling, Joker Joker Deuce Deuce, promotes a second deuce as well, and this guide compares its heart-deuce and club-deuce setups. Either way the ace of spades is no longer the boss, and nil needs a fresh look at the risk. This site’s online tables play classic Spades without jokers, so treat what follows as house rules for your own table.

Building The Deck: Two Jokers In, Two Cards Out

Start with the standard fifty-two cards plus two distinguishable jokers. Remove the two of clubs and two of diamonds for the heart-deuce version described below, leaving fifty-two cards and thirteen per player. Joker variants have several house setups; this is one defined configuration, not a universal rule.

In this Joker Joker Deuce Deuce configuration, the deuce of spades and deuce of hearts are high trumps. There are sixteen trumps: two jokers, two elevated deuces and the twelve spades from three through ace. Each side suit has twelve cards. The check is 2 + 2 + 12 + 12 + 12 + 12 = 52.

In the shorter Joker Joker Deuce version, only the deuce of spades is elevated and the deuce of hearts stays an ordinary heart. That gives fifteen trumps, a thirteen-card heart suit, and twelve cards each in diamonds and clubs. Fifteen plus thirteen plus twelve plus twelve is again fifty-two.

Another JJDD setup promotes the two of clubs instead of the two of hearts and removes the two of hearts and two of diamonds. Its order is big joker, little joker, two of spades, two of clubs, then ace of spades down to three. It also has sixteen trumps and twelve cards in each side suit. Do not mix its removed cards or trump order with the heart-deuce setup. Other house configurations need their own agreed counts and rules.

The Trump Order From The Big Joker Down

In the Deuce Deuce version the trump ranking from the top is: big joker, little joker, deuce of spades, deuce of hearts, ace of spades, king of spades, queen, jack, ten, nine, eight, seven, six, five, four, three of spades. Sixteen trumps, and four of them outrank the ace.

In the single-deuce version the order is the same with the deuce of hearts removed from it: big joker, little joker, deuce of spades, ace of spades, and down through the spade suit. Fifteen trumps, three of which outrank the ace.

Either way, the headline is the same and it takes most players a hand or two to internalise. The ace of spades is the fourth or fifth best trump in the deck. Every reflex you have built around it being the boss card is now wrong.

Which Joker Is Big, And Other Table Questions

Decks do not label their jokers, so this has to be settled by agreement before the first deal. The usual conventions are that the joker printed in full colour or with the more elaborate artwork is the big one, and the plainer or single-colour joker is the little one. Some decks print a guarantee or copyright line on one of them, and that one is often designated big.

None of these conventions is authoritative and it genuinely does not matter which you pick, as long as everyone agrees and the two cards are distinguishable at a glance. Plenty of groups just mark one with a pen. Online rooms label them explicitly, which removes the argument entirely.

Three other setup questions come up every time this variant is introduced to a new table. Which two cards are being removed. Whether the deuce of hearts is a trump or a heart. And whether a joker may be led before spades are broken. Settle all three out loud before dealing, because almost every dispute in this variant is a setup dispute rather than a play dispute.

Rules That Change Because The Jokers Are Spades

Jokers are members of the trump suit, not a suit of their own. If a spade is led and the only spades you hold are jokers, you must play a joker. If a joker is led, everyone must follow with a spade if they have one. A player holding a joker can never be void in trumps.

Leading a joker breaks spades in most rooms for exactly that reason, since a joker is a spade. Some tables let the big joker be led at any time as a special exception. Both are played, so confirm which applies.

The deuce of hearts rule catches people out constantly in the Deuce Deuce version. It is a trump, not a heart. When hearts are led, the holder of the deuce of hearts cannot use it to follow suit, and if they hold no other heart they are void in hearts while holding a card that beats the ace of spades. This is the most common source of accidental reneges in the variant, and it is worth saying out loud at the start of the game.

Everything else is standard Spades. Bidding runs from the dealer's left, contracts pay ten a trick with one point per bag, missed contracts cost ten a trick, nil is a hundred, blind nil is two hundred, ten bags cost a hundred, and games run to five hundred.

Rebidding Your Hand When The Ace Of Spades Is Only Fifth

The single most common error in this variant is counting the ace of spades as a guaranteed trick. Suppose you hold it and none of the cards above it. Those top cards are somewhere among the thirty-nine you cannot see, and your two opponents hold twenty-six of those thirty-nine. On average roughly two thirds of the monsters, which is between two and three of them, are in enemy hands. Your ace is not a trick, it is a card that is probably going to lose.

The big joker is the one card that cannot lose: it is the highest trump, and unless an exchange rule takes it away from you, it wins a trick. The little joker can still fall to it, and the deuce of spades to either joker. Count those lower high trumps as likely winners, not certainties, because timing and where the higher cards sit decide what they are worth.

The overall bidding adjustment is therefore straightforward. Add a trick for each monster you hold, and subtract roughly a trick for a top-of-the-suit spade holding that contains no monster at all. A hand with the ace and king of spades and no joker is worth about a trick less than the same hand in standard Spades.

Each side suit has twelve cards rather than thirteen in this setup. A card fewer per suit can bring voids a little sooner and make a side-suit ace more likely to be ruffed, though the actual deal decides when that happens. An ace is worth most while the opponents can still follow, so consider cashing it early instead of saving it for a trick it may never win.

Trump length gains value in the other direction. Sixteen trumps across four hands averages four each, so a five-card or six-card trump holding is common rather than remarkable, and drawing trump is a realistic plan far more often than it is in the standard game.

Nil Gets Rare And The Deuce Of Spades Betrays You

Nil becomes a much harder bid, for two reasons that compound each other. You have sixteen trumps to duck under instead of thirteen, and side suits are shorter, so you get thrown the lead more often with fewer safe cards to escape with.

The signature mistake is the deuce of spades. In standard Spades it is the safest card in the deck and the classic anchor of a nil hand. Here it is the third-highest trump. A player who glances at a holding of the deuce, three and four of spades and calls nil out of habit has just committed to taking no tricks while holding a card that beats the ace of spades. The same trap catches the deuce of hearts in the Deuce Deuce version, because it looks like a harmless low heart and is not a heart at all.

Blind nil is a long shot in a sixteen-trump deck. A random thirteen-card hand has about a 70% chance of holding at least one of the top four trumps. That is not a 70% chance of failing, because the lower three can still lose to higher trumps, but holding the big joker makes nil impossible without an agreed exchange rule. Weigh the full hand and the table rules rather than treating every high trump as an automatic nil failure.

The practical effect is that Joker Joker Deuce games are decided by contracts and sets far more than by nils. If you enjoy the nil game, this is not the variant for it, and some tables lower the nil requirement or raise its value to compensate.

Counting The Big Four, And When To Choose This Game

Almost every hand turns on who holds the top four trumps. Track them from trick one the way you would track aces in any other trick-taking game, because knowing that both jokers are gone changes the value of your deuce of spades from a maybe into a certainty.

The standard line with the big joker is to lead it early. It cannot lose, and it pulls a trump from each of the other three hands, which is real progress toward controlling the endgame. The little joker is a different problem: lead it and you may run into the big one, so hold it, let somebody else force the big joker out, and then it is a guaranteed winner.

If you hold the deuce of spades without a joker, the usual plan is to lead spades early and repeatedly. Every spade round increases the chance the jokers appear, and the moment both are gone your deuce is the best card at the table. Getting it stranded behind two jokers at trick twelve is how good hands get set.

This variant suits groups who know standard Spades well enough to enjoy having its trump hierarchy rearranged. Before the first deal, agree on the two removed cards, the promoted deuce, joker leads, nil and scoring. Tricklora currently offers classic Spades without jokers, and the play buttons below open that classic game: this page explains a house variant, not a joker mode you can play here.

Frequently Asked Questions

How many trumps are there in Joker Joker Deuce Deuce?

Sixteen in the heart-deuce setup: two jokers, the deuce of spades, the deuce of hearts and twelve spades from three through ace. Each side suit has twelve cards. The club-deuce setup also has sixteen trumps but promotes the two of clubs instead; the single-deuce setup has fifteen.

What beats the ace of spades in this variant?

The big joker, the little joker and the deuce of spades all beat it, plus the deuce of hearts if your table is playing the Deuce Deuce version. That makes the ace the fourth or fifth best trump in the deck, which is the adjustment new players most often fail to make when bidding.

Which cards do you remove from the deck?

For the heart-deuce setup, remove the two of clubs and two of diamonds. For the club-deuce setup, remove the two of hearts and two of diamonds. Both leave fifty-two cards. Other house versions exist; keep the removed cards and trump ranking consistent with the version you choose.

Can you play the deuce of hearts on a heart lead?

No, not in the Deuce Deuce version. It is a trump, not a heart, so it cannot be used to follow a heart lead. If it is your only heart-looking card you are genuinely void in hearts. This is the single most common source of accidental reneges in the variant.

Does nil still score one hundred in this variant?

Many tables keep +100 for a successful nil and −100 for a failed one, but agree on the value, and on whether blind nil or card exchanges are allowed, before you deal. In the ranking above the big joker cannot lose, while every other high trump can fall to a higher one. So holding a high trump makes nil harder, but it is not the same thing as failing it.

Sources

We check these rules against the standard references:

  • Spades (card game) · WikipediaJokers and promoted deuces as the top trumps, including the order big joker, little joker, two of spades, then the ace.
  • Spades · Pagat, John McLeodTwo jokers added as the top spades with two low cards taken out, some or all deuces promoted into the spade suit, and jokers counting as spades when following suit.