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Spades Bidding Strategy In 1v1 (Contract Discipline Guide)

Spades bidding strategy for the duel: count the winners in the hand you built in the draw, bid a contract you can make, and keep the bags in check.

Spades Duel — Spades for two: bids and the playable cards in your hand.
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What You Can Bid

You can bid NIL or any number from 1 to 13, and the bid is yours alone: there is no partner to add it to, and no partner to blame. You bid after the draw, on the hand you finished building, so no card is on its way to rescue you. Count the likely winners among the 13 cards you hold, and bid that.

Estimate a Contract You Can Make

High spades and side-suit aces are the backbone of a bid, though a side-suit ace can still be trumped once your opponent runs out of that suit. The duel also changes what a picture card is worth. With half the deck lying dead in the discards, kings and queens win more often than at a four-handed table: a king with one small card beside it is close to a trick, and so is a guarded queen. Close is not certain, though, so do not count every card that looks high. A hand is 13 tricks, not 26, and every trick you claim is one your opponent cannot.

A Worked Scoring Example

Bid six and take eight: you earn 60 contract points plus two overtrick points, and add two bags. Bid six and take five: you lose 60 points, the price of a single trick too few. Ten accumulated bags cost 100 points, so habitually bidding low is no safe hiding place either. After each hand, hold your bid up against what actually happened and ask which of the cards you counted as winners let you down.

Sources

We check these rules against the standard references:

  • Spades · Pagat, John McLeodBidding a number of tricks, 10 points a trick for a made bid plus 1 per overtrick, and the 100-point penalty for ten bags.